🚀 Project Progress Update — 40+ Game Servers Live, New DDoS Shield Enabled

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Hey everyone,


It’s time for another progress update — and this one’s a big one.


Since the last thread, Potato Server has grown fast. We’ve officially crossed 40+ different game servers spanning a wide range of titles, playstyles, and communities. What started as a handful of experimental servers has turned into a full ecosystem of “connect & play” environments.


With that growth comes visibility — and with visibility comes attention.




🛡️ DDoS Reality Check (and the Solution)​


As Potato Server’s notoriety increased, so did the scale and intensity of DDoS attacks. These weren’t the same small-scale disruptions we were used to handling — these were stronger, more persistent attacks that required a more serious response.


I’m happy to announce that our new DDoS PacketGuard Shield is now fully enabled.


This adds:


  • More advanced packet inspection
  • Stronger traffic filtering
  • Improved handling of malformed or abusive traffic
  • Better overall stability under load

So far, testing has been extremely promising, and server uptime and responsiveness have noticeably improved.




🎮 Server Status Overview​


✅ Fully Running & Active (Most Servers)​


The majority of our servers are fully operational and will remain that way going forward. Many of these are simple connect & go experiences that don’t require extra setup or downloads.


🔧 Still In Progress / Open World​


A few servers are intentionally still in a blank or base state while we finish tooling and structure:


  • FiveM
  • RedM
  • SA:MP
  • Insurgency: Sandstorm
  • Unturned
  • (and possibly a couple others I’m forgetting)

These are online, playable, and reachable — but not yet in their final form.




🔥 Most Popular Servers Right Now​


Some servers are clearly standing out and getting the most activity:


  • Call of Duty (multiple titles)
  • Enshrouded
  • Abiotic Factor
  • Left 4 Dead
  • Killing Floor
  • Assetto Corsa — SRP & Drift servers

If you’re looking for active players, these are the hottest spots right now.




⚙️ What’s Next: Automation & Tooling​


We’re nearing the end of the mass server setup phase, and next we’re shifting focus toward developer tools.


The goal:
👉 Automate the annoying stuff.


Some games (SA:MP is a great example) require:


  • Base game installs
  • Replacing EXEs
  • Extra DLLs
  • Additional files and configs

Instead of making players jump through hoops, we’re planning tools that:


  • Automate setup steps
  • Reduce manual installs
  • Handle common config tasks
  • Speed up onboarding for complex servers (SA:MP, Assetto Corsa, etc.)

We plan to expand this functionality to as many games as it makes sense for.




🧠 Forums & Registration Status​


Forum registration is still closed for now — and that’s intentional.


We’re currently:


  • Structuring forum sections per game
  • Writing tutorials & guides
  • Preparing downloadable resources
  • Creating setup walkthroughs
  • Organizing troubleshooting threads
  • Laying groundwork for community support & mod sharing

You’re welcome to keep browsing the forums while this work continues.




📅 Plans for This Week (2/8 → 2/14)​


Here’s what’s on deck:


  • ✅ Launch the official Discord
    • (Yes… we still love TeamSpeak here 😄 — but we get that Discord runs the comms world)
  • ✅ Finish forum section layout
  • ✅ Finalize initial documentation & resources
  • 🚀 Likely open forum registration the following week



🥔 Final Thoughts​


Potato Server is getting close to a major milestone. Most servers are live, protected, and stable — and what’s left is refinement, tooling, and community polish.


Thanks to everyone who’s been quietly watching, testing, and supporting while things came together behind the scenes. More updates soon — and a lot more activity to follow.


🥔🔥
— Potato Server Admin
 
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